For the wing animation, I used a plane mesh split into two parts.
Now i need to do is configure the particle system to create a dynamic and cohesive movement.
Hi,
In this post, i showcases two particles system i made for my toon scene.
For the butterflies, you need a custom mesh (just a plane split in half, so 6 vertices).
And to create the firefly light effect, I use a particle system and a post-processing shader.
The shader use the same attenuation technique as my toon shader.
I tried my best to maintain the highest video quality, but once it’s uploaded, the compression algorithm degrades the quality.
Enjoy !