Fence - Bush - Tree - GeoNode Blender
Sample  3D curve and capture normal & tangent vector attribute.

Sample 3D curve and capture normal & tangent vector attribute.

Splitting the spline into segments.

Splitting the spline into segments.

Adjustment of segment positions based on 3D noise.

Adjustment of segment positions based on 3D noise.

Adding a profile to the curves and calculating UV.

Adding a profile to the curves and calculating UV.

Apply a shade smooth, a surface subdivision and a material. Then displace the faces along their normals using 3D noise.

Apply a shade smooth, a surface subdivision and a material. Then displace the faces along their normals using 3D noise.

Creating a 3D line and instantiating the mesh at each end of the curve's segments.

Creating a 3D line and instantiating the mesh at each end of the curve's segments.

Apply a displacement to the 3D lines.

Apply a displacement to the 3D lines.

Adding a profile to the 3D line and calculating UV.

Adding a profile to the 3D line and calculating UV.

Added details to the top of the column and removed the bottom face.

Added details to the top of the column and removed the bottom face.

Apply a shade smooth and a material. Then displace the faces along their normals using 3D noise.

Apply a shade smooth and a material. Then displace the faces along their normals using 3D noise.

All geometry node graph.

All geometry node graph.

Initial mesh shape.

Initial mesh shape.

Distribute 2D planes on the geometry.

Distribute 2D planes on the geometry.

Apply the mesh normal to the instances.

Apply the mesh normal to the instances.

All geometry node graph and checking for normal vector using a Fresnel effect.

All geometry node graph and checking for normal vector using a Fresnel effect.

An old geometry node I do a year ago following this video : https://www.youtube.com/watch?v=x18QCCuFy3k

An old geometry node I do a year ago following this video : https://www.youtube.com/watch?v=x18QCCuFy3k

Sample 3D spline.

Sample 3D spline.

Add a profile to the curve and define the radius along the curve.

Add a profile to the curve and define the radius along the curve.

Duplicate the curve with a new profile containing several individual circles and add a twist along the profile.

Duplicate the curve with a new profile containing several individual circles and add a twist along the profile.

All geometry node graph.

All geometry node graph.

Fence - Bush - Tree - GeoNode Blender

Hi,

In this post, i showcases different geometry nodes i made for my main toon scene.

These different nodale networks allowed me to quickly test several scene composition while avoiding repetition.

I tried my best to maintain the highest video quality, but once it’s uploaded, the compression algorithm degrades the quality.

Enjoy !

More artwork