Fence - Bush - Tree - GeoNode Blender

Sample 3D curve and capture normal & tangent vector attribute.

Splitting the spline into segments.

Adjustment of segment positions based on 3D noise.

Adding a profile to the curves and calculating UV.

Apply a shade smooth, a surface subdivision and a material. Then displace the faces along their normals using 3D noise.

Creating a 3D line and instantiating the mesh at each end of the curve's segments.

Apply a displacement to the 3D lines.

Adding a profile to the 3D line and calculating UV.

Added details to the top of the column and removed the bottom face.

Apply a shade smooth and a material. Then displace the faces along their normals using 3D noise.

Distribute 2D planes on the geometry.

Apply the mesh normal to the instances.

All geometry node graph and checking for normal vector using a Fresnel effect.

Add a profile to the curve and define the radius along the curve.

Duplicate the curve with a new profile containing several individual circles and add a twist along the profile.
Fence - Bush - Tree - GeoNode Blender
Hi,
In this post, i showcases different geometry nodes i made for my main toon scene.
These different nodale networks allowed me to quickly test several scene composition while avoiding repetition.
I tried my best to maintain the highest video quality, but once it’s uploaded, the compression algorithm degrades the quality.
Enjoy !