Stylized river - Shader
Mesh of the river. The UVs must be straight for a good texture panning.

Mesh of the river. The UVs must be straight for a good texture panning.

All noise i use for the shader river. Pack in one RGBA texture.

All noise i use for the shader river. Pack in one RGBA texture.

Sampling a Voronoi edge noise to render water mask.

Sampling a Voronoi edge noise to render water mask.

Adding color settings for night and day.

Adding color settings for night and day.

Adding a depth fade to simulate water depth.

Adding a depth fade to simulate water depth.

Sampling foam noise.

Sampling foam noise.

Combining two effect : a depth fade that is subtracted by a noise.

Combining two effect : a depth fade that is subtracted by a noise.

Detecting the slope of the vertex normal based on a given vector.

Detecting the slope of the vertex normal based on a given vector.

Subtracting the slope mask by using a noise texture.

Subtracting the slope mask by using a noise texture.

Combination of all foam effects.

Combination of all foam effects.

Atmospheric fog, see the skybox post for more details.

Atmospheric fog, see the skybox post for more details.

FInal render.

All shader graph.

All shader graph.

Stylized river - Shader

Hey,

In this post, i showcases a river shader for my toon scene.
In this shader, the main effects are a simple panning textures and depth fade effects

I tried my best to maintain the highest video quality, but once it’s uploaded, the compression algorithm degrades the quality.

Enjoy !

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