Toon Scene - Day/Night cycle

25 seconds rendering in day-night cycle.

25 seconds rendering in day-night cycle.

60 seconds rendering in day-night cycle.

60 seconds rendering in day-night cycle.

Rendering variation in the day-night cycle. Added some outlines, fake cloud, and linear attenuation.

Rendering variation in the day-night cycle. Linear light attenuation.

Wireframe

Wireframe

UnLit

UnLit

Lit

Lit

Toon Scene - Day/Night cycle

Hey, I would like to share the result of my different works on stylized rendering.

In this post, you will find the different renders obtained in Unity.
You can check the different breakdowns in the other posts.

The initial goal was to develop a custom lighting shader to obtain different stylized renderings.
And to show the result of my different shaders, I wanted to create something concrete like a small toon scene.

I tried my best to maintain the highest video quality, but once it’s uploaded, the compression algorithm degrades the quality.

Special thanks to Axel Corbion for his help with the composition and colors of the scene.

Fonts : https://www.dafont.com/kg-happy.font
Enjoy !

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