Post-processing grayscale to color zone
With and without post processing.

With and without post processing.

Allied sphere can blend together.

Allied sphere can blend together.

Color enemy zone can blend together
(EmberGen effect by Adelin Franck).

Color enemy zone can blend together
(EmberGen effect by Adelin Franck).

Physics of the sphere.
(EmberGen effect by Adelin Franck & Character controller by Cyprien Dallemagne).

Blending between player and enemy according to player life.

Death & Spawn VFX
(transition effect by Cyprien Dallemagne).

Explode zone color VFX
(EmberGen effect by Adelin Franck).

Post-processing grayscale to color zone

Hello,
I share with you the realization of a post process done during our group work.
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The post process is quite easy to use. I can increase the number of ally or enemy zones easily.
Zone blending will be done automatically.
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I also added some parameters like exclude objects from the post process, create color zones, change size per instance, rendertexture for vfx.
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technical information:
The project is on Unity HDRP.
I used shadergraph and a custom HLSL function to process the positions.
The positions and some parameters are sent to the shader in a arrays.
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Thanks to my group for contributing to the development of the game.
**Tech Artist**
Adelin Franck : https://www.artstation.com/achrok
Cyprien Dallemagne : https://www.artstation.com/cyprien_dallemagne
**Game Art**
Hadi karim : https://www.artstation.com/hika
Inge Van Den brugghen
Gallon Margot : https://www.artstation.com/margotgallon5
Maelle Bradfer
Victor bignot : https://www.artstation.com/victorbignot
**Game Anim**
Melusine Versauw : https://www.artstation.com/feraussiaanimation

More artwork