Physics of the sphere.
(EmberGen effect by Adelin Franck & Character controller by Cyprien Dallemagne).
Blending between player and enemy according to player life.
Death & Spawn VFX
(transition effect by Cyprien Dallemagne).
Explode zone color VFX
(EmberGen effect by Adelin Franck).
Hello,
I share with you the realization of a post process done during our group work.
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The post process is quite easy to use. I can increase the number of ally or enemy zones easily.
Zone blending will be done automatically.
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I also added some parameters like exclude objects from the post process, create color zones, change size per instance, rendertexture for vfx.
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technical information:
The project is on Unity HDRP.
I used shadergraph and a custom HLSL function to process the positions.
The positions and some parameters are sent to the shader in a arrays.
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Thanks to my group for contributing to the development of the game.
**Tech Artist**
Adelin Franck : https://www.artstation.com/achrok
Cyprien Dallemagne : https://www.artstation.com/cyprien_dallemagne
**Game Art**
Hadi karim : https://www.artstation.com/hika
Inge Van Den brugghen
Gallon Margot : https://www.artstation.com/margotgallon5
Maelle Bradfer
Victor bignot : https://www.artstation.com/victorbignot
**Game Anim**
Melusine Versauw : https://www.artstation.com/feraussiaanimation