Interactive grass
Magic floor
Interactive shield
For fun and learning :)
Hi,
I'd like to share with you a few small projects I've carried out using the pivot baking technique.
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All interactions are calculated in the vertex shader.
each individual mesh position is bake in UV1.
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I used Ghislain's Add-On to bake information into the UV of a mesh.
https://www.artstation.com/artwork/g8b6PE